Portrait of Professor Minhua Eunice  Ma Professor Minhua Eunice Ma

m.ma@hud.ac.uk | 01484 473114


  0000-0001-7451-546X  

  Professor Minhua Eunice Ma on ResearchGate  

Areas of research expertise and interest

  • digital games technology

    serious games for education medicine and healthcare

    3D visualisation and medical visualisation

    3D animation

    Virtual reality and Augmented Reality

    HCI


Biography

Minhua Eunice Ma is Professor of Digital Media & Games in the School of Art, Design and Architecture at University of Huddersfield, and she is Director of Internationalisation and Acting Head of Department of Art & Communication. Professor Ma obtained her MSc in Computer Science from Newcastle University and PhD in Computer Science from Ulster University, and worked there as a Post-Doc Researcher on virtual reality games for stroke rehabilitation. She joined University of Derby as a Senior Lecturer in Computer Games Modelling and Animation in 2007 and was promoted to Reader in 2009. She was the Head of Academic Programmes at the Glasgow School of Art since 2010 and became a Professor of Computer Games Technology in 2013. She joined University of Huddersfield in September 2014.
 
Professor Ma is a world-leading academic developing the emerging field of serious games. She has published widely in the fields of serious games for education, medicine and healthcare, Virtual and Augmented Reality and Natural Language Processing, in over 100 peer-reviewed publications, including 6 books on serious games with Springer. Eunice has received grants from RCUK, EU, NHS, NESTA, UK government, charities and a variety of other sources for her research on Virtual Reality and serious games for stroke rehabilitation, cystic fibrosis, autism, medical education and Holocaust education.
 
As Director of Internationalisation, Professor Ma is responsible for leading the Internationalisation agenda for the School, contributing to the development and implementation of School Strategy in general and the Internationalisation strategy in particular, establishment and development of international teaching and research collaborations, bidding for funding and directing cultural change, coordinating international admissions and being responsible for international student experience in the School.

Research and Scholarship

  • Project title: Virtual Journey

Co-investigator (with Sarah Capewell and Chris Walker)

Partner with the National Holocaust Centre and Museum and Bright White Ltd

Period: 2016-2018

Funded by: Department for Communities and Local Government through UK Holocaust Memorial Fund

 

  • Erasmus+ staff and PhD student exchange (Project code: 2016-1-UK01-KA107-024081)

Partner: Tongji University, China

Period: 2016-2017

Funded by: Erasmus+, Key Action 1– Mobility for learners and staff

 

  • Project title: None in Three

Co-investigator (with Prof Adele Jones, Dr. Dan Boduszek, Hazel Da Breo, Ena Trotman Jemmott, Ryan Greene, and Gill Kirkman)

Period: 2016-2018

Funded by: EuropeAid/136243/DD/ACT/Multi – Towards a Future Free from Domestic Violence.

The project won the UK National Public Engagement Awards by NCCPE for its impact and public engagement (29 Nov 2016).

 

  • Project title: WAAA (Wearable Anytime Anywhere APGAR)

Co-investigator (with Dr David Swann, Dr Serena McCluskey, Dr Julia Meaton)

Period: 2015-2016

Funded by: Seven-hour Design Challenge 2015, ‘Mortality in childbirth’, University of Huddersfield Research and Enterprise Fund.

Unicef Wearables For Good Challenge Finalist http://wearablesforgood.com/finalist-waaa/

 

  • Project title: Designing Kinect-based serious games for developing social skills of children with autism

International partner (with Prof. Zhen Liu and Tingting Liu)

Partner: College of Science and Technology, Ningbo University, China

Period: July 2015 - Mar2018

Funded by: China’s International Science and Technology Cooperation Programme

 

  • Project title: Interact- 3D documentation for future reference testimony from holocaust survivors

Principal investigator of the Research Partner (with Sarah Capewell and Chris Walker)

Period: 2014-2016

Partners: The National Holocaust Centre and Museum; Bright White Ltd

Funded by: Digital R&D Fund for the Arts, Nesta, AHRC and Arts Council England

 

  • Project title: 3D Digital Human Supporting Interactive Medical Education

Period: 2009-2013            

Partners: School of Life Sciences, University of Glasgow

Funded by: NHS Education Scotland

 

  • Project title: The Creation of Structurally Accurate Interactive Animations for Teaching Physiology

Co-investigator (with Dr. Craig Daly)

Period: April 2013 – April 2014

Partner: School of Life Sciences, University of Glasgow

Funded by: Physiological Society: David Jordan Teaching Grant

 

  • Project title: E-Learning tools of Cognitive Behaviour Therapy (CBT) for Anxiety Disorder

Co-investigator (with Dr. Paul Chapman)

Period: Feb 2013 – Jan 2014

Funded by: NHS Education Scotland, Psychological Intervention Team

 

  • Project title: Computer Games Intervention with Mucus Clearing Devices for Cystic Fibrosis

Principal Investigator (with David Day and Dr. Andreas Oikonomou)

Period: December 2009 – December 2011

Joint-funded by: EU Regional Development Fund and East Midlands Development Agency. Healthcare and Bioscience iNet–Collaborative R&D Fund, Innovation Fellowship by the Lachesis Pathfinder fund

Partners: Nottingham University Hospitals, Queen's Medical Centre

 

  • Project title: Flexible e-Assessment for Accommodating Diverse Learning Styles

Co-investigator (with Dr. Tendai Dube)

Period: July 2010 - July 2011

Funded by: Teaching Informed by Research Fund 2010/2011, University of Derby

 

  • Project title: Tiger talk—a conversation model for Massive Multiplayer Online Games using Natural Language Processing techniques

Principal Investigator

Period: July 2009 - July 2010

Funded by: Research Inspired Curriculum Fund 2009/10, University of Derby

 

  • Project title: 3D Visualisation of Crime Scenes: Computer Animation in Forensics. Principal Investigator

Period: Jan 2008 - Dec 2008

Funded by: Research Inspired Curriculum Fund 2007/08, University of Derby

 

  • Project title: Virtual Reality and upper limb rehabilitation following stroke

Co-investigator (with Dr. Michael McNeill, Prof. Suzanne McDonough, and Dr. Jacqui Crosbie)

Period: August 2005 - August 2007

Funded by: the Northern Ireland Chest Heart and Stroke Association

Partners: School of Computing & Information Engineering with Health & Rehabilitation Research Institute, Ulster University

The project won the Northern Ireland Healthcare Award by the Northern Ireland Medical Review in 2005, for its excellence and quality.

 

  • Project title: Automatic Conversion of Natural Language to 3D Animation

Period: September 2001 - August 2004

Funded by: Magee Research Award (PhD scholarship), Ulster University

 

  • Project title: The Phonetics Features and Prosodic Structure of the Stress Matrix in Mandarin

Period: September 1995 - August 1998

Funded by: Chinese National 95 Philosophy and Social Science Project Grant, under ‘Computational Processing of the Speech of Mandarin’

Partners: the Linguistics Institute, Shanghai Normal University with the Speech Synthesis Group, Microsoft Research Beijing Lab

 

  • Project title: Articulation Database of Comparison between Normal Persons and Cleft Lip and Palate Patients after Operation

Period: September 1996 - January 1998

Partners: the Linguistics Institute, Shanghai Normal University with the Department of Cleft Lip, Shanghai Ninth People’s Hospital

Publications and Other Research Outputs

2016

Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2016) ‘Enheduanna – A Manifesto of Falling: first demonstration of a live brain-computer cinema performance with multi-brain BCI interaction for one performer and two audience membersDigital Creativity . ISSN 1462-6268

Pulijala, Y., Ma, M., Ju, X., Benington, P. and Ayoub, A. (2016) ‘Efficacy of 3D visualization in mobile apps for patient education regarding orthognathic surgeryInternational Journal of Oral & Maxillofacial Surgery , 45 (9), pp. 1081-1085. ISSN 0901-5027

Daly, C., Bulloch, J., Ma, M. and Aidulis, D. (2016) ‘A comparison of animated versus static images in an instructional multimedia presentationAdvances in Physiology Education , 40, pp. 201-205. ISSN 1522-1229

Ma, M (2016) ‘Serious Games and Digital Health’. In: UK-US Serious Games for Health Workshop, 21st - 24th March 2016, Philadelphia

Akser, M., Bridges, B., Campo, G., Ma, M. and Mc Kevitt, P. (2016) ‘SceneMaker: Creative Technology for Digital StoryTelling’. In: Proceedings of the 5th EAI International Conference: ArtsIT, Interactivity & Game Creation. : Springer. .

2015

Ma, M., Coward, S. and Walker, C. (2015) ‘Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies’. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction. New York, NY: ACM. pp. 250-254. ISBN 978-1-4503-3673-4

Ma, M., Coward, S. and Walker, C. (2015) ‘Interact’. In: NESTA Digital R&D Learning Conference, 11 June 2015, London

Gobel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M., Wiemeyer, J. and Wendel, V. (2015) Serious Games . LNCS. : Springer. ISBN 978-3-319-19125-6

Pulijala, Y., Ma, M. and Ayoub, A. (2015) ‘Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities’. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Springer-Verlag Berlin Heidelberg: Springer. pp. 26-35. ISBN 978-3-319-19125-6

Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2015) ‘A hypothesis of brain-to-brain coupling in interactive new media art and games using brain-computer interfaces’. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Berlin Heidelberg: Springer. pp. 103-113. ISBN 978-3-319-19125-6

2014

Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2014) ‘A Wireless Future: performance art, interaction and the brain-computer interfaces’. In: International Conference on Live Interfaces 2014, 20th - 23rd November 2014, Lisbon, Portugal

Argo, J., Ma, M. and Kayser, C. (2014) ‘Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing’. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 8778. : Springer. pp. 134-149. ISBN 978-3-319-11622-8

Pulijala, Y. and Ma, M. (2014) ‘Sense: An interactive learning application that visualizes the nerve supply of face’. In: Serious Games Development and Applications. Berlin,Germany: Springer. pp. 59-67. ISBN 978-3-319-11622-8

Daly, C., Clunie, L. and Ma, M. (2014) ‘From Microscope to Movies: 3D animations for teaching physiologyMicroscopy & Analysis , 28 (6), pp. 7-10. ISSN 0958-1952

Buchanan, G., Ma, M. and Rea, P. (2014) ‘A Multimedia Package for Patient Understanding and Rehabilitation of Non-Contact Anterior Cruciate Ligament InjuriesInternational Journal of Medical Imaging , 2 (3), pp. 44-53. ISSN 2330-8303

Daly, C., Clunie, L. and Ma, M. (2014) ‘Computer generated animations based on confocal microscopic imaging for physiology education’. In: The Physiology Society Conference, 30th June-2nd July 2014, London, UK

Ma, M., Jain, L. and Anderson, P. (2014) ‘Future Trends of Virtual, Augmented Reality, and Games for Health’. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Berlin,Germany: Springer. pp. 1-8. ISBN 978-3-642-54815-4

Daly, C., Clunie, L. and Ma, M. (2014) ‘Using microscope image-based computer generated 3D animations in teaching physiology’. In: The 7th Annual University of Glasgow Learning & Teaching Conference: Challenging Conventions, 10th April 2014, Glasgow

Anderson, P., Ma, M. and Poyade, M. (2014) ‘A Haptic-Based Virtual Reality Head and Neck Model for Dental Education’. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Heidelberg, Germany: Springer. pp. 29-50. ISBN 978-3-642-54815-4

Oikonomou, A., Hartescu, D., Day, D. and Ma, M. (2014) ‘Computer Games Physiotherapy for Children with Cystic Fibrosis’. In: Virtual, Augmented Reality and Serious Games for Healthcare. Heidelberg, Germany: Springer. pp. 411-444. ISBN 978-3-642-54815-4

Ma, M., Jain, L. and Anderson, P. (2014) Virtual, Augmented Reality and Serious Games for Healthcare 1 . Heidelberg, Germany: Springer. ISBN 978-3-642-54815-4

Ma, M., Oliveira, M. and Baalsrud Hauge, J. (2014) Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014) . LNCS. Berlin: Springer. ISBN 978-3-319-11622-8

Zakari, H., Ma, M. and Simmons, D. (2014) ‘A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs)’. In: Serious Games Development and Applications. Berlin,Germany: Springer. pp. 93-107. ISBN 978-3-319-11622-8

2013

Anderson, P., Chapman, P., Ma, M. and Rea, P. (2013) ‘Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and SimulationCurrent Medical Imaging Reviews , 9 (4), pp. 298-308. ISSN 1573-4056

Ma, M (2013) ‘Designing ambient sound for films and video games’. In: CultureTech: Intelligent Digital Storytelling Workshop, 13th September 2013, Derry

Ma, M., Oliveira, M., Petersen, S. and Baalsrud Hauge, J. (2013) Serious Games Development and Applications: Proceedings of the Fourth International Conference on Serious Games Development and Applications (SGDA 2013) . Lecture Notes in Computer Science series. Berlin Heidelberg: Springer. ISBN 978-3-642-40789-5

Beveridge, E., Ma, M., Rea, P. and Bale, K. (2013) ‘3D Visualisation for Education, Diagnosis and Treatment of Iliotibial Band Syndrome’. In: Proceedings of the IEEE International Conference on Computer Medical Applications. Sousse, Tunisia: IEEE. . ISBN 978-1-4673-5213-0

Jönsson,, A., Breslin, R. and Ma, M. (2013) ‘The Ambience Table?A Serious Gaming Interface for Aiding Sound Design’. In: Serious Games Development and Applications. Berlin,Germany: Springer. pp. 151-164. ISBN 978-3-642-40789-5

Ma, M (2013) ‘The Imitation Game in Games--Distinguishing NPC from Human Player’. In: International Workshop on Waiting for Artificial Intelligence...: Desperately seeking The Loebner Prize, Loebner Prize 2013 Workshop, 15th September 2013, Derry

Beveridge, E., Ma, M., Bale, K. and Rea, P. (2013) ‘3D Reconstruction of the Iliotibial Band and Interactive Application for Education, Diagnosis and Treatment of Iliotibial Band Syndrome’. In: European Joint Congress of Clinical Anatomy 2013, 26th - 29th June 2013, Lisbon, Portugal.

2012

Ma, M (2012) ‘Serious Games and Constructionist Learning’. In: Invited seminar at University of Ulster, 8th October 2012, Derry, UK

Ma, M., Bale, K. and Rea, P. (2012) ‘Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development’. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 7528. : Springer. pp. 43-58. ISBN 978-3-642-33687-4

Ma, M (2012) Serious Games Development and Applications: Proceedings of the Third International Conference on Serious Games Development and Applications (SGDA 2012) . Lecture Notes in Computer Science series (LNCS 7528). Berlin,Germany: Springer. ISBN 978-3-642-33687-4

Ma, M (2012) ‘3D Technologies for Human Anatomy Education: Incorporating Computer Visualisation into the Anatomy Curriculum’. In: the 125th Anniversary Meeting of the Anatomical Society, ,

Crawford, D., Rea, P., Bale, K. and Ma, M. (2012) ‘Utilising two dimensional patient data to form 3D virtual and physical models for medical education and pre-operative planning’. In: The British Association of Clinical Anatomists Winter Scientific Meeting 2012, 10th—12th July 2012, Edinburgh, UK

2011

Ma, M., Oikonomou, A. and Jain, L. (2011) ‘Innovations in Serious Games for future learning’. In: Serious Games and Edutainment Applications. Berlin,Germany: Springer. pp. 3-7. ISBN 978-1-4471-2160-2

Ma, M (2011) Serious Games Development and Applications: Proceedings of the Second International Conference on Serious Games Development and Applications (SGDA 2011) . Lecture Notes in Computer Science series (LNCS 6944). Berlin,Germany: Springer. ISBN 978-3-642-23833-8

Dube, T. and Ma, M. (2011) ‘Design of a Flexible e-Assessment System to Accommodate Diverse Learning Styles: a Mathematics Case Study’. In: Proceedings of the Third International Conference on Education and New Learning Technologies. : International Association of Technology, Education and Development. pp. 52-60. ISBN 978-84-615-0441-1

Ma, M (2011) ‘Introduction to serious games development and applicationsEntertainment Computing , 2 (2), pp. 59-60. ISSN 1875-953X

Ma, M (2011) Serious Games and Edutainment Applications . Berlin,Germany: Springer. ISBN 978-1-4471-2160-2

Ma, M. and Zheng, H. (2011) ‘Virtual Reality and Serious Games in Healthcare’. In: Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment. : Springer. pp. 169-192. ISBN 978-3-642-17823-8

Ma, M (2011) Entertainment Computing Special issue on Serious Games Development and Applications . New York: Elsevier.

Thorpe, A., Ma, M. and Oikonomou, A. (2011) ‘History and Alternative Game Input Methods’. In: Proceedings of the 16th IEEE Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games. Louisville: IEEE. pp. 76-93. ISBN 978-1-4577-1451-1

Dube, T., Ma, M. and Zhao, Z. (2011) ‘Tasks, Processes, and Tools: A Design Methodology Management Approach to Design and Development of E-Assessment’. In: Proceedings of the 9th IEEE Conference on Emerging eLearning Technologies and Applications. Stara Lesna: IEEE. pp. 211-216.

Brittain, M. and Ma, M. (2011) ‘Simulation of autonomous crowd behavior on Xbox 360International Journal of Intelligent Decision Technologies , 5 (3), pp. 253-271. ISSN 1872-4981

2010

Ma, M., Zheng, H. and Lallie, H. (2010) ‘Virtual Reality and 3D Animation in Forensic VisualisationJournal of Forensic Sciences , 55 (5), pp. 1227-1231. ISSN 1556-4029

Ma, M (2010) ‘Virtual Reality and 3D Animation in Forensic Visualisation’. In: The Jury Symposium Special theme: Visual Evidence, 11th June 2010, Open University, Milton Keynes

Dube, T. and Ma, M. (2010) ‘Marking short free text responses in e-assessment’. In: The e-Teaching and Learning Workshop Proceedings. University of Greenwich: Higher Education Academy. pp. 16-20. ISBN 978-0-9559676-9-6

Dube, T. and Ma, M. (2010) ‘A Flexible E-Assessment System Inspired by Design Methodology Management to Accommodate Diverse Learning StylesInternational Journal for Digital Society , 1 (1), pp. 44-52. ISSN 2040 2570

Ma, M. and Bassi, B. (2010) ‘Narrative Time in Video GamesInternational Journal on Intelligent Games and Simulation , 6 (1). ISSN 1477-2043

Ma, M. and Oikonomou, A. (2010) ‘Network Architectures and Data Management for Massively Multiplayer Online GamesInternational Journal of Grid and High Performance Computing , 2 (4), pp. 144-155. ISSN 1938-0259

McGrath, H. and Ma, M. (2010) ‘The Influence of Art Concepts on Visual Communication in Games’. In: Proceedings of the 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology. Singapore: APTF. pp. 238-245.

Day, D., Zhao, Z. and Ma, M. (2010) ‘Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems’. In: Proceedings of the IEEE Fourth International Conference on Digital Society. : IEEE. pp. 172-177. ISBN 978-1-4244-5805-9

Ma, M. and Bassi, B. (2010) ‘Tenses, Aspects, and Pace in Game Narratives’. In: Proceedings of the 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games. Louisville: University of Wolverhampton. pp. 55-62. ISBN 978-0-9549016-8-4

Hanser, E., McKevitt, P., Lunney, T., Condell, J. and Ma, M. (2010) ‘SceneMaker: Multimodal Visualisation of Natural Language Film Scripts’. In: Knowledge-Based and Intelligent Information and Engineering Systems. Berlin: Springer. pp. 430-439. ISBN 978-3-642-15383-9

2009

Ma, M., Oikonomou, A. and Zheng, H. (2009) ‘Second Life as a Learning and Teaching Environment for Digital Games Education’. In: Proceedings of the 12th Annual International Workshop on Presence (PRESENCE 2009). Los Angeles: International Society for Presence Research. . ISBN 9780979221736

Ma, M., Zhang, J. and Antonopoulos, N. (2009) ‘Middleware for Next-generation Network GamesInternational Journal of Intelligent Information Technology Application , 2 (4), pp. 158-163. ISSN 1999-2459

Dube, T., Zhao, Z. and Ma, M. (2009) ‘E-assessment and Design Methodology Management’. In: E-Assessment Live Conference 2009, 8th July 2009, Loughborough, UK

Dube, T. and Ma, M. (2009) ‘Flexible E-Assessment for Accommodating Diverse Learning Styles’. In: Proceedings of London International Conference on Education (LICE-2009). London: Infonomics Society. pp. 360-363. ISBN 978-0-9564263-0-7

Oikonomou, A. and Ma, M. (2009) ‘Assessing Presentations in Game Development EducationInternational Journal of Learning , 17 (1), pp. 329-338. ISSN 1447-9494

2008

Ma, M. and Bechkoum, K. (2008) ‘Serious Games for Movement Therapy after Stroke’. In: Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 2008. : IEEE. pp. 1872-1877. ISBN 9781424423842

2007

Ma, M., McNeill, M., Charles, D., McDonough, S., Crosbie, J., Oliver, L. and McGoldrick, C. (2007) ‘Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders’. In: Universal Access in Human-Computer Interaction. Berlin Heidelberg: Springer. pp. 681-690. ISBN 978-3-540-73280-8

2006

Ma, M., McNeill, M., Charles, D. and McDonough, S. (2006) ‘Virtual Reality Games for Motor Rehabilitation’. In: Proceedings of the IEEE 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games. : University of Wolverhampton. pp. 143-150. ISBN 0-9549016-2-2

Ma, M (2006) ‘CONFUCIUS: An intelligent multimedia storytelling system’. In: Magee Workshop on Intelligent Multimedia & Multimodal Systems, 29 June 2006, Derry, UK

Ma, M. and McKevitt, P. (2006) ‘Virtual Human Animation in Natural Language VisualisationArtificial Intelligence Review , 25 (1), pp. 37-53. ISSN 0269-2821

Ma, M., McNeill, M., McDonough, S. and Crosbie, J. (2006) ‘Physics Fidelity of Virtual Reality in Motor Rehabilitation’. In: Virtual: a Real Success: Proceedings of the 8th International Conference on Virtual Reality. Laval, France: Laval Virtual. pp. 35-41.

Ma, M (2006) Automatic Conversion of Natural Language to 3D Animation Doctoral thesis, Ulster University.

Ma, M., McNeill, M., Charles, D. and McDonough, S. (2006) ‘Physics-based Virtual Reality for Post-stroke Rehabilitation’. In: Proceedings of the Eurographics Ireland 2006. : Dun Laoghaire Institute of Art, Design and Technology. .

2005

Ma, M (2005) ‘CONFUCIUS sez: E-Lore Intelligent MultiMedia Digital Storytelling’. In: 16th Charles Macklin Art Festival, October 2005, Inishowen, Co. Donegal, Ireland

Ma, M. and McKevitt, P. (2005) ‘Lexical Semantics and Auditory Display in Virtual Storytelling’. In: Proceedings of the 11th International Conference on Auditory Display. Limerick, Ireland: University of Limerick. pp. 358-363.

Ma, M. and McKevitt, P. (2005) ‘Visual semantics and ontology of eventive verbs’. In: Natural Language Processing. Berlin, Germany: Springer. pp. 187-196. ISBN 978-3-540-24475-2

Ma, M. and McKevitt, P. (2005) ‘Animating Virtual Humans in Intelligent Multimedia Storytelling’. In: Proceedings of the 6th Annual PGNET Conference: The convergence of telecommunications, networking and broadcasting. Liverpool, UK: Liverpool John Moores University. pp. 159-164.

Ma, M. and McKevitt, P. (2005) ‘Presenting Temporal Relations of Virtual Human Actions by Multiple Animation Channels’. In: Proceedings of the 16th Irish Conference on Artificial Intelligence & Cognitive Science. : University of Ulster. pp. 169-178.

2004

Ma, M. and McKevitt, P. (2004) ‘Interval relations in visual semantics of verbsArtificial Intelligence Review , 21 (3), pp. 293-316. ISSN 0269-2821

Ma, M. and McKevitt, P. (2004) ‘Using lexical knowledge of verbs in language-to-vision applications’. In: Proceedings of the 15th Artificial Intelligence and Cognitive Science Conference. : Galway-Mayo Institute of Technology. pp. 255-264.

2003

Ma, M. and McKevitt, P. (2003) ‘Building character animation for intelligent storytelling with the H-Anim standard’. In: Proceedings of the Eurographics Ireland 2003 Workshop. Coleraine, Northern Ireland: University of Ulster. pp. 9-15.

Ma, M (2003) ‘Dynamic 3D Visualisation of Natural Language’. In: Workshop on Intelligent MultiMedia, March 2003, Derry, UK

Ma, M. and McKevitt, P. (2003) ‘Semantic representation of events in 3D animation’. In: The Fifth International Workshop on Computational Semantics (IWCS-5), 15th - 17th January 2003, Tilburg University, Tilburg, The Netherlands , pp. 253-281

Ma, M. and McKevitt, P. (2003) ‘Temporal relations in visual semantics of verbs’. In: Proceedings of the Fourteenth Irish Conference on Artificial Intelligence and Cognitive Science. Dublin, Ireland: Trinity College Dublin. pp. 128-133.

1999

Ma, M (1999) ‘The relationship among fundamental frequency, F1, F2, and energy of vowelsJournal of Shanghai Normal University , 28, pp. 205-209. ISSN 1004-8634

1998

Ma, M (1998) The Phonetics Features and Prosodic Structure of the Stress Patterns in Mandarin Masters thesis, Shanghai Normal University.

Esteem

Professor Ma is the Editor-in-Chief responsible for the Serious Games section of the Elsevier journal Entertainment Computing. She established the International Conference on Serious Games Development and Applications (SGDA) and gave a number of keynotes at Jury Symposium Visual Evidence 2010, the Anatomical Society Meeting 2012, CultureTech 2013, International Workshop on Waiting for Artificial Intelligence 2013, etc. She has chaired 9 international conferences and is on the Programme Committee of over 30 international conferences and workshops. Professor Ma was an Expert Judge for the International Loebner Prize Contest in Artificial Intelligence (the Turing Test) to find the world's best conversational chatbot computer program.

Research Degree Supervision

  • Primary supervisor of Afsaneh Shibani (full time) at University of Huddersfield. PhD thesis titled “Sculpt your 3D Object Faster: Making Life Easy for 3D Artists to Sculpt Objects Faster Using Texture Painting”, expected completion October 2019.
  • Primary supervisor of Ebrahim Akudi (part time) at University of Huddersfield. PhD thesis titled “Investigating the feasibility of web-centered sensory inputs/outputs for the development of unique web based services and interactive experiences” expected completion October 2021.
  • Second supervisor of Gillian Kirkman (part time) at University of Huddersfield. PhD thesis titled “Towards the Prevention of Domestic Violence: An Action Research Project on the Impact of Computer Games in Developing Victim Empathy and Improving Gender Relations among Young People” expected completion October 2021.
  • Primary supervisor of David Smith (part time MRes) at University of Huddersfield. MRes thesis titled “The use of character-driven gameplay to promote empathy in games” expected completion October 2017.
  • Second supervisor of Matthew Pears (full time) at University of Huddersfield. Ph.D. thesis titled “Utilising Oculus Rift to Assess and Develop Perceptual-Cognitive Skills - Can Greater Situational Awareness Impact on Learning and Performance?” expected completion January 2019.
  • Second supervisor of Matthew Taylor (part time) at University of Huddersfield. Ph.D. thesis titled “Collage in the age of digital reproduction”, expected completion September 2020.
  • Primary supervisor of Ramy Mamdough (full time) at University of Huddersfield. Ph.D. thesis titled “Visual Influences of Virtual Guidance using Augmented Reality in Historical Places and Museums in Egypt”, expected completion September 2018.
  • Second supervisor of Ray Butterworth (part time) at University of Huddersfield. Ph.D. thesis titled “Photorealistic visualization for real estate marketing and its impact on the architectural and interior design process”, expected completion January 2019.
  • Primary supervisor of Stephen Hibbert (full time) at University of Huddersfield. Ph.D. thesis titled “Two Spaces—Designing an Interface for a Hybrid World”, expected completion January 2018.
  • Primary supervisor of Yeshwanth Pulijala (full time) at University of Huddersfield. Ph.D. thesis titled “Learning through the Surgeon’s eyes: Design and Development of an Augmented Reality Surgical Training Tool”, expected completion September 2017.
  • Primary supervisor of Jessica Argo (full time) at Glasgow School of Art. Ph.D. thesis titled “Synthetic sounds and music therapies for auditory desensitization and anxiety disorders: physiological and neurological effects of synthetic sounds and music”, expected completion January 2017.
  • Primary supervisor of Polina Zioga (full time) at Glasgow School of Art. Ph.D. thesis titled “The use of EEG based Brain-Computer Interfaces (BCI) and application development for audio-visual live performance”, expected completion January 2017.
  • Primary supervisor of Hanan Zakari (full time) at Glasgow School of Art. Ph.D. thesis titled “Serious games for children with Autism Spectrum Disorders (ASD)”, expected completion January 2017.
  • Primary supervisor of Robin Stubbs (part time) at Glasgow School of Art. Ph.D. thesis titled “Virtual Environments: Re-interpreting our built heritage”, expected completion September 2018.
  • Primary supervisor of Lilia Gómez Flores (part time) at Glasgow School of Art. Ph.D. thesis titled “Cross-Cultural Image Studies within a Virtual Community in the Internet-- A Case Study: Second Life”.
  • Primary supervisor of Tendai Dube (part time) at University of Derby since January 2008. Ph.D. thesis titled “A Flexible E-learning System Inspired by Design Methodology Management”, completed in June 2012.
  • Second Supervisor of Pianhui Wu (full time) at University of Derby since September 2007. Ph.D. thesis titled “Digital Image Watermarking Technology Based on Scrambling Transformation and Chaotic Encryption”.
  • Second Supervisor of David Day (part time) at University of Derby. Ph.D. thesis titled “Mitigating the Risk of Buffer Overflow Attacks against Forked Daemon Servers Using Network Intrusion Detection Systems”, completed in January 2011.
  • Second Supervisor of Racious Moatshe (part time) at University of Derby since October 2009. Ph.D. thesis titled “Barriers to successful implementation of E-government in developing countries: The case of Botswana Government”, completed in October 2014.

 

© 2017 University of Huddersfield - All rights reserved

VAT registration number 516 3101 90