Portrait of Professor Minhua Eunice  Ma Professor Minhua Eunice Ma

m.ma@hud.ac.uk | 01484 473114



Biography

Minhua Eunice Ma is Professor of Digital Media & Games in the School of Art, Design and Architecture at University of Huddersfield, and she is Director of Internationalisation and Acting Head of Department of Art & Communication. Professor Ma obtained her MSc in Computer Science from Newcastle University and PhD in Computer Science from Ulster University, and worked there as a Post-Doc Researcher on virtual reality games for stroke rehabilitation. She joined University of Derby as a Senior Lecturer in Computer Games Modelling and Animation in 2007 and was promoted to Reader in 2009. She was the Head of Academic Programmes at the Glasgow School of Art since 2010 and became a Professor of Computer Games Technology in 2013. She joined University of Huddersfield in September 2014.
 
Professor Ma is a world-leading academic developing the emerging field of serious games. She has published widely in the fields of serious games for education, medicine and healthcare, Virtual and Augmented Reality and Natural Language Processing, in over 100 peer-reviewed publications, including 6 books on serious games with Springer. Eunice has received grants from RCUK, EU, NHS, NESTA, UK government, charities and a variety of other sources for her research on Virtual Reality and serious games for stroke rehabilitation, cystic fibrosis, autism, medical education and Holocaust education.
 
As Director of Internationalisation, Professor Ma is responsible for leading the Internationalisation agenda for the School, contributing to the development and implementation of School Strategy in general and the Internationalisation strategy in particular, establishment and development of international teaching and research collaborations, bidding for funding and directing cultural change, coordinating international admissions and being responsible for international student experience in the School.

Research and Scholarship

Research interests

  • Digital games technology, serious games for education, medicine, and healthcare
  • 3D visualisation, medical visualisation
  • Virtual reality, Augmented Reality
  • HCI, embodied virtual humans, haptic interface, natural interface
  • Natural Language Processing, Computational Semantics

Publications and Other Research Outputs

2016

Daly, C., Bulloch, J., Ma, M. and Aidulis, D. (2016) ‘A comparison of animated versus static images in an instructional multimedia presentationAdvances in Physiology Education , 40, pp. 201-205. ISSN 1522-1229

Pulijala, Y., Ma, M., Ju, X., Benington, P. and Ayoub, A. (2016) ‘Efficacy of 3D visualization in mobile apps for patient education regarding orthognathic surgeryInternational Journal of Oral & Maxillofacial Surgery , 45. ISSN 0901-5027

Ma, M (2016) ‘Serious Games and Digital Health’. In: UK-US Serious Games for Health Workshop, 21st - 24th March 2016, Philadelphia

Akser, M., Bridges, B., Campo, G., Ma, M. and Mc Kevitt, P. (2016) ‘SceneMaker: Creative Technology for Digital StoryTelling’. In: Proceedings of the 5th EAI International Conference: ArtsIT, Interactivity & Game Creation. : Springer. .

2015

Ma, M., Coward, S. and Walker, C. (2015) ‘Interact: A Mixed Reality Virtual Survivor for Holocaust Testimonies’. In: Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction. New York, NY: ACM. pp. 250-254. ISBN 978-1-4503-3673-4

Ma, M., Coward, S. and Walker, C. (2015) ‘Interact’. In: NESTA Digital R&D Learning Conference, 11 June 2015, London

Gobel, S., Ma, M., Baalsrud Hauge, J., Oliveira, M., Wiemeyer, J. and Wendel, V. (2015) Serious Games . LNCS. : Springer. ISBN 978-3-319-19125-6

Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2015) ‘A hypothesis of brain-to-brain coupling in interactive new media art and games using brain-computer interfaces’. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Berlin Heidelberg: Springer. pp. 103-113. ISBN 978-3-319-19125-6

Pulijala, Y., Ma, M. and Ayoub, A. (2015) ‘Design and Development of Sur-Face: An interactive mobile app for educating patients regarding corrective surgery of facial deformities’. In: Serious Games: Proceedings of the Joint International Conference on Serious Games (JCSG 2015). Springer-Verlag Berlin Heidelberg: Springer. pp. 26-35. ISBN 978-3-319-19125-6

2014

Zioga, P., Chapman, P., Ma, M. and Pollick, F. (2014) ‘A Wireless Future: performance art, interaction and the brain-computer interfaces’. In: International Conference on Live Interfaces 2014, 20th - 23rd November 2014, Lisbon, Portugal

Pulijala, Y. and Ma, M. (2014) ‘Sense: An interactive learning application that visualizes the nerve supply of face’. In: Serious Games Development and Applications. Berlin,Germany: Springer. pp. 59-67. ISBN 978-3-319-11622-8

Argo, J., Ma, M. and Kayser, C. (2014) ‘Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing’. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 8778. : Springer. pp. 134-149. ISBN 978-3-319-11622-8

Daly, C., Clunie, L. and Ma, M. (2014) ‘From Microscope to Movies: 3D animations for teaching physiologyMicroscopy & Analysis , 28 (6), pp. 7-10. ISSN 0958-1952

Buchanan, G., Ma, M. and Rea, P. (2014) ‘A Multimedia Package for Patient Understanding and Rehabilitation of Non-Contact Anterior Cruciate Ligament InjuriesInternational Journal of Medical Imaging , 2 (3), pp. 44-53. ISSN 2330-8303

Daly, C., Clunie, L. and Ma, M. (2014) ‘Computer generated animations based on confocal microscopic imaging for physiology education’. In: The Physiology Society Conference, 30th June-2nd July 2014, London, UK

Ma, M., Jain, L. and Anderson, P. (2014) ‘Future Trends of Virtual, Augmented Reality, and Games for Health’. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Berlin,Germany: Springer. pp. 1-8. ISBN 978-3-642-54815-4

Daly, C., Clunie, L. and Ma, M. (2014) ‘Using microscope image-based computer generated 3D animations in teaching physiology’. In: The 7th Annual University of Glasgow Learning & Teaching Conference: Challenging Conventions, 10th April 2014, Glasgow

Anderson, P., Ma, M. and Poyade, M. (2014) ‘A Haptic-Based Virtual Reality Head and Neck Model for Dental Education’. In: Virtual, Augmented Reality and Serious Games for Healthcare 1. Heidelberg, Germany: Springer. pp. 29-50. ISBN 978-3-642-54815-4

Oikonomou, A., Hartescu, D., Day, D. and Ma, M. (2014) ‘Computer Games Physiotherapy for Children with Cystic Fibrosis’. In: Virtual, Augmented Reality and Serious Games for Healthcare. Heidelberg, Germany: Springer. pp. 411-444. ISBN 978-3-642-54815-4

Ma, M., Jain, L. and Anderson, P. (2014) Virtual, Augmented Reality and Serious Games for Healthcare 1 . Heidelberg, Germany: Springer. ISBN 978-3-642-54815-4

Zakari, H., Ma, M. and Simmons, D. (2014) ‘A Review of Serious Games for Children with Autism Spectrum Disorders (ASDs)’. In: Serious Games Development and Applications. Berlin,Germany: Springer. pp. 93-107. ISBN 978-3-319-11622-8

Ma, M., Oliveira, M. and Baalsrud Hauge, J. (2014) Serious Games Development and Applications: Proceedings of the Fifth International Conference on Serious Games Development and Applications (SGDA 2014) . LNCS. Berlin: Springer. ISBN 978-3-319-11622-8

2013

Anderson, P., Chapman, P., Ma, M. and Rea, P. (2013) ‘Real-time Medical Visualization of Human Head and Neck Anatomy and its Applications for Dental Training and SimulationCurrent Medical Imaging Reviews , 9 (4), pp. 298-308. ISSN 1573-4056

Ma, M., Oliveira, M., Petersen, S. and Baalsrud Hauge, J. (2013) Serious Games Development and Applications: Proceedings of the Fourth International Conference on Serious Games Development and Applications (SGDA 2013) . Lecture Notes in Computer Science series. Berlin Heidelberg: Springer. ISBN 978-3-642-40789-5

Ma, M (2013) ‘Designing ambient sound for films and video games’. In: CultureTech: Intelligent Digital Storytelling Workshop, 13th September 2013, Derry

Beveridge, E., Ma, M., Rea, P. and Bale, K. (2013) ‘3D Visualisation for Education, Diagnosis and Treatment of Iliotibial Band Syndrome’. In: Proceedings of the IEEE International Conference on Computer Medical Applications. Sousse, Tunisia: IEEE. . ISBN 978-1-4673-5213-0

Beveridge, E., Ma, M., Bale, K. and Rea, P. (2013) ‘3D Reconstruction of the Iliotibial Band and Interactive Application for Education, Diagnosis and Treatment of Iliotibial Band Syndrome’. In: European Joint Congress of Clinical Anatomy 2013, 26th - 29th June 2013, Lisbon, Portugal.

Ma, M (2013) ‘The Imitation Game in Games--Distinguishing NPC from Human Player’. In: International Workshop on Waiting for Artificial Intelligence...: Desperately seeking The Loebner Prize, Loebner Prize 2013 Workshop, 15th September 2013, Derry

Jönsson,, A., Breslin, R. and Ma, M. (2013) ‘The Ambience Table?A Serious Gaming Interface for Aiding Sound Design’. In: Serious Games Development and Applications. Berlin,Germany: Springer. pp. 151-164. ISBN 978-3-642-40789-5

2012

Ma, M (2012) ‘Serious Games and Constructionist Learning’. In: Invited seminar at University of Ulster, 8th October 2012, Derry, UK

Ma, M (2012) Serious Games Development and Applications: Proceedings of the Third International Conference on Serious Games Development and Applications (SGDA 2012) . Lecture Notes in Computer Science series (LNCS 7528). Berlin,Germany: Springer. ISBN 978-3-642-33687-4

Ma, M., Bale, K. and Rea, P. (2012) ‘Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development’. In: Serious Games Development and Applications, Lecture Notes in Computer Science, LNCS 7528. : Springer. pp. 43-58. ISBN 978-3-642-33687-4

Ma, M (2012) ‘3D Technologies for Human Anatomy Education: Incorporating Computer Visualisation into the Anatomy Curriculum’. In: the 125th Anniversary Meeting of the Anatomical Society, ,

Crawford, D., Rea, P., Bale, K. and Ma, M. (2012) ‘Utilising two dimensional patient data to form 3D virtual and physical models for medical education and pre-operative planning’. In: The British Association of Clinical Anatomists Winter Scientific Meeting 2012, 10th—12th July 2012, Edinburgh, UK

2011

Ma, M., Oikonomou, A. and Jain, L. (2011) ‘Innovations in Serious Games for future learning’. In: Serious Games and Edutainment Applications. Berlin,Germany: Springer. pp. 3-7. ISBN 978-1-4471-2160-2

Ma, M (2011) Serious Games Development and Applications: Proceedings of the Second International Conference on Serious Games Development and Applications (SGDA 2011) . Lecture Notes in Computer Science series (LNCS 6944). Berlin,Germany: Springer. ISBN 978-3-642-23833-8

Dube, T. and Ma, M. (2011) ‘Design of a Flexible e-Assessment System to Accommodate Diverse Learning Styles: a Mathematics Case Study’. In: Proceedings of the Third International Conference on Education and New Learning Technologies. : International Association of Technology, Education and Development. pp. 52-60. ISBN 978-84-615-0441-1

Ma, M (2011) ‘Introduction to serious games development and applicationsEntertainment Computing , 2 (2), pp. 59-60. ISSN 1875-953X

Ma, M (2011) Serious Games and Edutainment Applications . Berlin,Germany: Springer. ISBN 978-1-4471-2160-2

Ma, M (2011) Entertainment Computing Special issue on Serious Games Development and Applications . New York: Elsevier.

Ma, M. and Zheng, H. (2011) ‘Virtual Reality and Serious Games in Healthcare’. In: Advanced Computational Intelligence Paradigms in Healthcare 6: Virtual Reality in Psychotherapy, Rehabilitation, and Assessment. : Springer. pp. 169-192. ISBN 978-3-642-17823-8

Thorpe, A., Ma, M. and Oikonomou, A. (2011) ‘History and Alternative Game Input Methods’. In: Proceedings of the 16th IEEE Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games. Louisville: IEEE. pp. 76-93. ISBN 978-1-4577-1451-1

Brittain, M. and Ma, M. (2011) ‘Simulation of autonomous crowd behavior on Xbox 360International Journal of Intelligent Decision Technologies , 5 (3), pp. 253-271. ISSN 1872-4981

Dube, T., Ma, M. and Zhao, Z. (2011) ‘Tasks, Processes, and Tools: A Design Methodology Management Approach to Design and Development of E-Assessment’. In: Proceedings of the 9th IEEE Conference on Emerging eLearning Technologies and Applications. Stara Lesna: IEEE. pp. 211-216.

2010

Ma, M., Zheng, H. and Lallie, H. (2010) ‘Virtual Reality and 3D Animation in Forensic VisualisationJournal of Forensic Sciences , 55 (5), pp. 1227-1231. ISSN 1556-4029

Ma, M (2010) ‘Virtual Reality and 3D Animation in Forensic Visualisation’. In: The Jury Symposium Special theme: Visual Evidence, 11th June 2010, Open University, Milton Keynes

Dube, T. and Ma, M. (2010) ‘Marking short free text responses in e-assessment’. In: The e-Teaching and Learning Workshop Proceedings. University of Greenwich: Higher Education Academy. pp. 16-20. ISBN 978-0-9559676-9-6

Dube, T. and Ma, M. (2010) ‘A Flexible E-Assessment System Inspired by Design Methodology Management to Accommodate Diverse Learning StylesInternational Journal for Digital Society , 1 (1), pp. 44-52. ISSN 2040 2570

Ma, M. and Oikonomou, A. (2010) ‘Network Architectures and Data Management for Massively Multiplayer Online GamesInternational Journal of Grid and High Performance Computing , 2 (4), pp. 144-155. ISSN 1938-0259

Ma, M. and Bassi, B. (2010) ‘Narrative Time in Video GamesInternational Journal on Intelligent Games and Simulation , 6 (1). ISSN 1477-2043

Day, D., Zhao, Z. and Ma, M. (2010) ‘Detecting Return-to-libc Buffer Overflow Attacks Using Network Intrusion Detection Systems’. In: Proceedings of the IEEE Fourth International Conference on Digital Society. : IEEE. pp. 172-177. ISBN 978-1-4244-5805-9

Hanser, E., McKevitt, P., Lunney, T., Condell, J. and Ma, M. (2010) ‘SceneMaker: Multimodal Visualisation of Natural Language Film Scripts’. In: Knowledge-Based and Intelligent Information and Engineering Systems. Berlin: Springer. pp. 430-439. ISBN 978-3-642-15383-9

McGrath, H. and Ma, M. (2010) ‘The Influence of Art Concepts on Visual Communication in Games’. In: Proceedings of the 3rd Annual International Conference on Computer Games, Multimedia and Allied Technology. Singapore: APTF. pp. 238-245.

Ma, M. and Bassi, B. (2010) ‘Tenses, Aspects, and Pace in Game Narratives’. In: Proceedings of the 15th International Conference on Computer Games: AI, Animation, Mobile, Interactive Multimedia, Educational and Serious Games. Louisville: University of Wolverhampton. pp. 55-62. ISBN 978-0-9549016-8-4

2009

Ma, M., Oikonomou, A. and Zheng, H. (2009) ‘Second Life as a Learning and Teaching Environment for Digital Games Education’. In: Proceedings of the 12th Annual International Workshop on Presence (PRESENCE 2009). Los Angeles: International Society for Presence Research. . ISBN 9780979221736

Ma, M., Zhang, J. and Antonopoulos, N. (2009) ‘Middleware for Next-generation Network GamesInternational Journal of Intelligent Information Technology Application , 2 (4), pp. 158-163. ISSN 1999-2459

Dube, T. and Ma, M. (2009) ‘Flexible E-Assessment for Accommodating Diverse Learning Styles’. In: Proceedings of London International Conference on Education (LICE-2009). London: Infonomics Society. pp. 360-363. ISBN 978-0-9564263-0-7

Oikonomou, A. and Ma, M. (2009) ‘Assessing Presentations in Game Development EducationInternational Journal of Learning , 17 (1), pp. 329-338. ISSN 1447-9494

Dube, T., Zhao, Z. and Ma, M. (2009) ‘E-assessment and Design Methodology Management’. In: E-Assessment Live Conference 2009, 8th July 2009, Loughborough, UK

2008

Ma, M. and Bechkoum, K. (2008) ‘Serious Games for Movement Therapy after Stroke’. In: Proceedings of the IEEE International Conference on Systems, Man and Cybernetics 2008. : IEEE. pp. 1872-1877. ISBN 9781424423842

2007

Ma, M., McNeill, M., Charles, D., McDonough, S., Crosbie, J., Oliver, L. and McGoldrick, C. (2007) ‘Adaptive Virtual Reality Games for Rehabilitation of Motor Disorders’. In: Universal Access in Human-Computer Interaction. Berlin Heidelberg: Springer. pp. 681-690. ISBN 978-3-540-73280-8

2006

Ma, M., McNeill, M., Charles, D. and McDonough, S. (2006) ‘Virtual Reality Games for Motor Rehabilitation’. In: Proceedings of the IEEE 9th International Conference on Computer Games: AI, Animation, Mobile, Educational & Serious Games. : University of Wolverhampton. pp. 143-150. ISBN 0-9549016-2-2

Ma, M (2006) ‘CONFUCIUS: An intelligent multimedia storytelling system’. In: Magee Workshop on Intelligent Multimedia & Multimodal Systems, 29 June 2006, Derry, UK

Ma, M. and McKevitt, P. (2006) ‘Virtual Human Animation in Natural Language VisualisationArtificial Intelligence Review , 25 (1), pp. 37-53. ISSN 0269-2821

Ma, M., McNeill, M., McDonough, S. and Crosbie, J. (2006) ‘Physics Fidelity of Virtual Reality in Motor Rehabilitation’. In: Virtual: a Real Success: Proceedings of the 8th International Conference on Virtual Reality. Laval, France: Laval Virtual. pp. 35-41.

Ma, M., McNeill, M., Charles, D. and McDonough, S. (2006) ‘Physics-based Virtual Reality for Post-stroke Rehabilitation’. In: Proceedings of the Eurographics Ireland 2006. : Dun Laoghaire Institute of Art, Design and Technology. .

Ma, M (2006) Automatic Conversion of Natural Language to 3D Animation Doctoral thesis, Ulster University.

2005

Ma, M (2005) ‘CONFUCIUS sez: E-Lore Intelligent MultiMedia Digital Storytelling’. In: 16th Charles Macklin Art Festival, October 2005, Inishowen, Co. Donegal, Ireland

Ma, M. and McKevitt, P. (2005) ‘Animating Virtual Humans in Intelligent Multimedia Storytelling’. In: Proceedings of the 6th Annual PGNET Conference: The convergence of telecommunications, networking and broadcasting. Liverpool, UK: Liverpool John Moores University. pp. 159-164.

Ma, M. and McKevitt, P. (2005) ‘Visual semantics and ontology of eventive verbs’. In: Natural Language Processing. Berlin, Germany: Springer. pp. 187-196. ISBN 978-3-540-24475-2

Ma, M. and McKevitt, P. (2005) ‘Lexical Semantics and Auditory Display in Virtual Storytelling’. In: Proceedings of the 11th International Conference on Auditory Display. Limerick, Ireland: University of Limerick. pp. 358-363.

Ma, M. and McKevitt, P. (2005) ‘Presenting Temporal Relations of Virtual Human Actions by Multiple Animation Channels’. In: Proceedings of the 16th Irish Conference on Artificial Intelligence & Cognitive Science. : University of Ulster. pp. 169-178.

2004

Ma, M. and McKevitt, P. (2004) ‘Interval relations in visual semantics of verbsArtificial Intelligence Review , 21 (3), pp. 293-316. ISSN 0269-2821

Ma, M. and McKevitt, P. (2004) ‘Using lexical knowledge of verbs in language-to-vision applications’. In: Proceedings of the 15th Artificial Intelligence and Cognitive Science Conference. : Galway-Mayo Institute of Technology. pp. 255-264.

2003

Ma, M. and McKevitt, P. (2003) ‘Building character animation for intelligent storytelling with the H-Anim standard’. In: Proceedings of the Eurographics Ireland 2003 Workshop. Coleraine, Northern Ireland: University of Ulster. pp. 9-15.

Ma, M (2003) ‘Dynamic 3D Visualisation of Natural Language’. In: Workshop on Intelligent MultiMedia, March 2003, Derry, UK

Ma, M. and McKevitt, P. (2003) ‘Semantic representation of events in 3D animation’. In: The Fifth International Workshop on Computational Semantics (IWCS-5), 15th - 17th January 2003, Tilburg University, Tilburg, The Netherlands , pp. 253-281

Ma, M. and McKevitt, P. (2003) ‘Temporal relations in visual semantics of verbs’. In: Proceedings of the Fourteenth Irish Conference on Artificial Intelligence and Cognitive Science. Dublin, Ireland: Trinity College Dublin. pp. 128-133.

1999

Ma, M (1999) ‘The relationship among fundamental frequency, F1, F2, and energy of vowelsJournal of Shanghai Normal University , 28, pp. 205-209. ISSN 1004-8634

1998

Ma, M (1998) The Phonetics Features and Prosodic Structure of the Stress Patterns in Mandarin Masters thesis, Shanghai Normal University.

Esteem

Professor Ma is the Editor-in-Chief responsible for the Serious Games section of the Elsevier journal Entertainment Computing. She established the International Conference on Serious Games Development and Applications (SGDA) and gave a number of keynotes at Jury Symposium Visual Evidence 2010, the Anatomical Society Meeting 2012, CultureTech 2013, International Workshop on Waiting for Artificial Intelligence 2013, etc. She has chaired 9 international conferences and is on the Programme Committee of over 30 international conferences and workshops. Professor Ma was an Expert Judge for the International Loebner Prize Contest in Artificial Intelligence (the Turing Test) to find the world's best conversational chatbot computer program.

Research Degree Supervision

Professor Ma has been supervising 13 PhD students (including 4 completions) in digital media, games technologies and computer science. She is interested in supervising interdisciplinary research projects in collaboration with researchers across art, design, architecture and health sciences. PhD projects that she has supervised include:

  • “Visual Influences of Virtual Guidance using Augmented Reality in Historical Places and Museums in Egypt”, Ramy Mamdough at University of Huddersfield.
  •  
  • “Photorealistic visualization for real estate marketing and its impact on the architectural and interior design process”, Ray Butterworth at University of Huddersfield.
  •  
  • “Two Spaces—Designing an Interface for a Hybrid World”, Stephen Hibbert at University of Huddersfield.
  •  
  • “Learning through the Surgeon’s eyes: Design and Development of an Augmented Reality Surgical Training Tool”, Yeshwanth Pulijala at University of Huddersfield.
  •  
  • “Synthetic sounds and music therapies for auditory desensitization and anxiety disorders: physiological and neurological effects of synthetic sounds and music”, Jessica Argo at Glasgow School of Art.
  •  
  • “The use Brain-Computer Interfaces (BCI) and application development for audio-visual live performance”, Polina Zioga at Glasgow School of Art.
  •  
  • “Serious games for children with Autism Spectrum Disorders (ASDs)”, Hanan Zakari at Glasgow School of Art.
  •  
  • “Virtual Environments: Re-interpreting our built heritage”, Robin Stubbs at Glasgow School of Art.
  •  
  • “Cross-Cultural Image Studies within a Virtual Community in the Internet-- A Case Study: Second Life”, Lilia Gómez Flores at Glasgow School of Art.
  •  
  • “A Flexible E-learning System Inspired by Design Methodology Management”, Tendai Dube at University of Derby.
  •  
  • “Mitigating the Risk of Buffer Overflow Attacks against Forked Daemon Servers Using Network Intrusion Detection Systems”, David Day at University of Derby.
  •  
  • “Barriers to successful implementation of E-government in developing countries: The case of Botswana Government”, Racious Moatshe at University of Derby.
  •  
  • “Digital Image Watermarking Technology Based on Scrambling Transformation and Chaotic Encryption”, Pianhui Wu at University of Derby.

© 2016 University of Huddersfield - All rights reserved

VAT registration number 516 3101 90